Computing

Our computing curriculum is designed to provide a high-quality computing education that equips pupils to use computational thinking and creativity to understand and change the world, and that promotes their safe and responsible use of modern technology.

We implement the national curriculum for computing which aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

E-safety

Educating children in how to stay safe online is a key priority, and is taught through themed events throughout the year (such as our participation in Safer Internet Day), as well as being embedded in each relevant unit of study within the computing curriculum.

Technology

We support our curriculum with a range of technology including laptops and notebooks, handheld devices such as ipads and ipods, programmable robots, video and audio recording equipment and dataloggers. These are used not just for the computing curriculum but to enhance learning in all subjects. For example, children may take a photograph on which to base artwork, digitally monitor temperatures for a science experiment or make a slideshow to support a history presentation.

You can find out more about the individual year group curriculums using the links below.

The Year 1 Learner

The Year 2 Learner

The Year 3 Learner

The Year 4 Learner

The Year 5 Learner

The Year 6 Learner

 

 

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